package game.logic.block;

import game.util.ColorAdapter;

public class BlockZ extends Block {
	
	

	@Override
	protected void setDis() {
		dis_x = new int []{0,0,1,1};
		dis_y = new int []{1,2,0,1};
	}
	
	@Override
	protected void setColor() {
		color = ColorAdapter.CYAN;
	}
}
